Rise Of Kingdoms - building strategy - Complete Version Source Code

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Description
Rise Of Kingdoms - building strategy - Complete Unity Project -  100% source code included. Works with Unity 2019.4.2f1 (LTS)

Live Preview -> https://youtu.be/PbLHBhOxg4Q

DIY: $61,590 estimated value

Features:

Game economy
-Building Items Art
-Character Art
-Animated Characters
-Terrain Art
-2D Integration
-Item Data (XML)
-12 Creators C# Scripts
-Construction / Timer Scripts
-2D Gameboard Setup + Scripting
-Player XP Allocation
-Gestures (e.g.Drag-and-Drop)
-Kinetic Mobile Scrolling
-Desktop Mouse Scrolling
-HUD Art and Scripting
-Game Store Menu
-In-App Purchase Menu
-Weather Controls
-Nighttime Gameplay Support
-Defensive Structures
-Defensive Walls
-Terrain Removables
-Selector Scripts
-Camera Controller
-Destruction Effects
-Dissolve Effects
-Projectile Effects
-3D Effects
-Terrain Collider
-Terrain Selector
-Sound FX Scripting
-Projectile Scripting
-Weapon Controls
-Defense Controls
-Unit Graves
-Unit Pathfinding
-PvP Battle Processor (Helios AI)
-PvP Battle Guide
-PvP Internal Operations Console
-PvP Groups Control
-PvP Cheats (for development)
-Combat Unit AI
-Combat Defense AI
-Resource Generation + Storage
-NPC Demo (Builder Animation)
-Client/Server State Sync
-Server Software + Testing
-Beginner Tutorial
-Sound Effects
-Multi-platform Bug Fixes

Works on all platforms
- Android
- iOS (tested iPhone)
- Console
- Desktop PC / Mac Games

City Building
Supports 2D buildings, both simple PNG graphics or animated sprites. Demos and source code included.

Source files includes examples like:
- Gold Storage Buildings
- Gold Generation Mines
- Liquid Storage Buildings
- Liquid Generation Units

Includes seasonal effects like snow or rain
Pre-scripted weather effects like snow and rain for your game. Use seasonally, for the Christmas holidays, or as part of your game terrain for snow-covered maps.

Add nighttime capabilities to your game
Strikingly beautiful gameplay, especially at night. Bring a whole new level of entertainment to your game with a beautiful night-time scene. All the code is setup.

Train Armies for Battle
Make your own characters and animations. Customize training cost, time, and limitations. Add as many unique units as you would like.

Source code examples for:
- Troops, Archers, and Mages
- Animations (attack, run, etc.)
- Recoverable troops after battle
- Speed up production with gems
- NPC animations (basic demo included)

Wage War - Competitive battles between players

Defend with Cannons / Towers / City Walls
Players can buy walls to defend their city in the store. Players can build defenses to defend their city. These destroy attacking troops, protecting your resources.

Strategically Control Troops
AI controlled army or manually control up to 4-groups. Each clash includes "recoverable troops", a wish list item from players in top ranking free-to-play mobile strategy games.

Steal Loot and Win Free Resources
Players gain gold or liquid loot when destroying enemy villages. At the end of the battle, their stolen loot is added to their village reserves plus recovered troops. (Top-requested feature)

Customize Your Own Terrain
Supports every possible theme. Build games with space battle themes, farming simulators, or flying island themes. The 2D tile map is fully editable and expanded with the 2D Toolkit asset

Earn Revenue with In-App Purchases on iOS/Android
Each of our kits comes pre-configured to support any In-App Purchase asset. Use IAP for iPhone, iPad, iPod and Android mobile game development. Make free-to-play freemium games powered by IAP sales on the App Store and Google Play Marketplace.

You can sell:
- Gems to speed up construction or training
- Extra gold/liquid to purchase units
- Additional construction builders
- Your own in-app purchases

Gems (Hard $ Currency)
Used by most mobile free-to-play games. Players can finish constructing their base faster or train units.

Gold / Liquid (Soft Currency)
The kit supports two currencies, for example gold, cash, coins, crystals, or any sort of currency you wish to create. Players spend to buy new buildings or train their army for war.

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